AI Insights · Timothy · January 2024
Top 5 Third Person Games on Android in Latin America: Q4 2023
In Q4 2023, the top third-person games on Android in Latin America showed varied performance trends in downloads, revenue, and active users, according to Sensor Tower data.
In Q4 2023, the top third-person games on the Android platform in Latin America experienced diverse trends in downloads, revenue, and weekly active users. Here’s a detailed look at the performance of these leading games, based on data from Sensor Tower.
Free Fire: 7th Anniversary by Garena International I saw impressive figures throughout the quarter. Downloads peaked at 1.6M in the week of December 25, with a notable increase in active users reaching 58M by the same week. Revenue also showed a steady rise, culminating at approximately $659K.
Real Car Driving: Race City 3D from Botanica Global had a strong start with 1.6M downloads in early October, although this number dropped to around 556K by the end of December. Weekly active users peaked at 2.2M in late October but declined to 1.8M by the end of the quarter. Revenue remained modest, fluctuating around the $50-$130 range each week.
Subway Surfers by SYBO Games continued to be popular, with downloads surging to nearly 1M in the week of December 25. Active users reached a high of 25M in mid-December. Revenue showed minor fluctuations, peaking at around $6.1K in early October and stabilizing at approximately $5K in the last week of December.
Stumble Guys from Scopely experienced varying trends with downloads peaking at 923K in mid-November and then rising again to 892K by the end of December. Active users saw a peak of 3.5M in early October but slightly decreased to 3M by late December. Revenue also fluctuated, peaking at around $181K in early October before settling at $134K in the final week of the quarter.
Spider Fighting: Hero Game by Zego Studio had an interesting trajectory, with downloads peaking at 1.9M in late November before dropping to approximately 429K by the end of December. Active users followed a similar trend, peaking at 2.7M in late November and then declining to 1.5M by the end of the quarter. Revenue data was not available for this game.
For more detailed insights and data, visit Sensor Tower.